Step 1 - Find your reference Sensitivity (Hunt). Adjusting between different crosshair screen locations should be relatively trivial, and maybe only problematic for very specific things like quick-scoping directly from a gun-downs stance where there is no crosshair at all for reference. As stated above, I believe most of the main aiming skills we need to train are about relative aiming (moving your crosshair from wherever it is now, to where a target is, relative to said crosshair). I’m not matching this in any way, and am not concerned by this difference. Consider these a slight variation layer on top of the core visuomotor aiming mechanics/skills shared throughout your setup.Ĭaveat 2: Crosshair in Aim Lab is center screen, wheres in Hunt it is placed lower on screen. In fact, this process of matching sensitivities by visuomotor response should also be applicable to any other FPS game, thus reaping the rewards of your training across all games.Ĭaveat 1: Weapon-specific things like sway and recoil will not be applied in Aim Lab, but they also need to be learned and practiced individually for each weapon in every game, anyway. Goal: That our hand motion results in the same crosshair motion in both Aim Lab hipfire and all Hunt: Showdown sights (so that the skills you train in Aim Lab apply directly to all the sights in the game, and you don’t have to re-learn and re-adjust when playing with different scope types. This defines the main goal of this whole process. By relative sensitivity, I mean that, if there’s a target 400 pixels to the right of your crosshair, and you want to aim at it, the motion you need to do with your mouse is the same in both cases. For this training to be useful, the relative sensitivity of Aim Lab’s hipfire should match that of Hunt’s ADS. Whereas in Aim Lab we want to train in standard hipfire mode, because most exercises are designed (distances, sizes) to be trained in such mode, without the zoom of ADS. Hipfire has the RNG spread, and geared towards closer distances, so significantly less involved in precision shooting. Main consideration: In Hunt: Showdown we only really aim with precision in ADS. I'm hoping that this helps them to have a nice setup to do the occasional warm-up or training session for Hunt. But after thinking it all through, and researching/asking for a bit of help, I think I've managed to have it spot-on and feeling confident about it.Īfter checking for interest in a poll here, a few dozen people expressed interest in this guide, so this is we're I’m writing down the full detailed process. I had been using it for weeks with a close approximation. By this I mean setting up sensitivities in a way that translates as accurately as possible, one-to-one, all the screen and mouse distances that I train in Aim Lab to all the scope types in Hunt: Showdown. I recently managed to set up Aim Lab accurately to train for Hunt: Showdown. /r/HuntLFG - find players to squad up with.Rule 10: No Politics/Religious Discussions.Rule 8: Refrain from accusing posts or submissions for violating our community rules.
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